As the blurb says,
“Situation Room is a term normally used to designate the place used in times of crisis to assess and monitor data for decision taking. Its origin can be traced back to World War II with the invention of computers, digitalization and the collaboration of architects and the military. These rooms are equipped with monitors and data boards used to control everything from the Strait of Gibraltar to the nuclear fission processes in a Nuclear Power Station or the life sustaining mechanisms on board the International Space Station.
Thanks to the invention of Internet at the beginning of the 90s and the computer boom, access to data collection and display technologies experimented a kind of democratization. This has enabled several experiences of Situation Rooms in civil society, with temporary media-labs mainly influenced by cybernetic ideas and free software.
Situation Room proposes an installation and processes which, taking Asturias as a case study, can offer to the public these reflections, invite them to participate in this open experimentâ€“simulation of a Situation Room …
What to monitor? Which data to quantify? How to display it? Which database to access? …. How can this device help in certain decision-taking processes? And which of them?”
Shame its in Spain. This is the second example Ive come across of art using or inspired by emergency response practice or technology: the first was Aernout Miks installation at the Venice Biennale.
Its interesting to play with technologies that are taken so seriously in real life. But a valid idea to question the extent to which the drama we create around ourselves might influence our decisions.