A weblog which tries to understand simulation: what it means to different disciplines, how and why it is done, how the skills and technologies involved can be best used to everyone’s advantage, and how it may shape our ‘real’ world.
The categories used in these posts are based on:
- Assumptions: the underlying assumptions we make about life, simulation and reality.
- Delivery: the technical means of delivering a simulation.
- Finance: costs and cost of simulations. The corporate side. People who make money from it.
- Modelling: the ways in which we attempt to make simulations resemble reality. The mapping process.
- Reality Subsets: the different ‘discourses’ of simulation. (“systems of thoughts composed of ideas, attitudes, courses of action, beliefs and practices that systematically construct the subjects and the worlds of which they speak.” – see this Wikipedia entry.)
- Simulators: the people or organisations who create or direct simulations.
- Users: the people who experience, consume, or are used by simulations, whether or not they fully understand them.